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  • Easy Ways to Get Started in E-Commerce

    Easy Ways to Get Started in E-Commerce

    Introduction

    E-commerce is a booming industry, and there are more opportunities than ever to get started. In this article, we’ll walk you through everything you need to know about starting an e-commerce business.

    Understand your niche.

    • Understand your niche.
    • Find a product that fits your niche and then learn about the competition. Once you know what people are buying, it will be easier for you to create something that no one else offers. If you’re selling knives, don’t start making tools—that would be silly! You should instead focus on selling kitchen knives or steak knives or even just knives at all (if there’s a demand).

    Find your audience.

    The first step to getting started in e-commerce is to find your audience. This can seem like an insurmountable task, but it’s actually quite simple: you just need to know who they are and what they want.

    The best way to do this is by looking at how people currently use the Internet. What sites do they visit frequently? How often do they buy products online? If a customer has been searching for something specific on Google, but never found what she wanted when she searched for it, there might be room for growth as an e-commerce site owner or marketer!

    Know the competition.

    The first step to starting an e-commerce business is knowing what the competition is doing. This will help you understand your strengths and weaknesses, as well as their target audience.

    You should also know how they are charging for their products or services. Are they offering free shipping with every purchase? What kind of margins do they have on certain items? Do they offer any additional services (like consulting or product design)?

    Finally, it’s important to know if there are any other similar businesses in your area that may be competing with yours for customers’ attention. If so, this could be good news—it means there’s more room for growth!

    Get yourself out there.

    If you’re serious about your e-commerce business, then it is best to get yourself out there.

    To do this, you will need:

    • A website that showcases your products and services
    • A social media presence that demonstrates who you are and what you do (and how much fun it is!)
    • Advertising so people know about what they are missing out on by not buying from you!

    Sell on trusted platforms first.

    Starting with a trusted platform can help you get started by giving you a better idea of what your customers want, how much they’re willing to pay and how much time it takes on average for them to make a purchase.

    There are many platforms that allow sellers to list their products online, including: Amazon, eBay and Etsy. Each one has its own set of rules and requirements that you need to follow in order for your listings to be accepted onto these sites.

    When starting out as an ecommerce entrepreneur there is no need for panic because most successful ecommerce businesses have been started from scratch by people who had little experience with selling products online before starting their own business. The first thing they did was find trustworthy platforms where they could list their wares for sale on various websites like Amazon or eBay which offered free listings initially but later charged fees when users signed up as members (which already existed). This means that even if these websites were able not accept anyone else’s products initially there would still be plenty of room left over once someone signed up with them later down the road so long as all other things remained equal between both parties involved i

    Find a product that’s unique or that solves a problem.

    To get started in e-commerce, you’ll want to find a product that’s unique or solves a problem.

    • Find a product that is in high demand. The more people want it, the more likely you are to make money off of it. You can find out if there’s an interest by looking at Google Trends and seeing how many searches per month are done for your keywords; this will give you an idea of how much demand there is for your specific niche.
    • Find a product that’s easy to ship and has low risk of returns (ease of shipping). If someone orders something from Amazon but doesn’t receive their order within two days because they live far away from where the item was shipped from, then their experience may not be as good as others’. Also consider whether or not shipping costs would be worth adding onto what customers pay – some companies offer free shipping with qualifying orders while others charge extra for expedited delivery services like UPS or FedEx International Economy Shipping Service (EMS).

    Think about the finances.

    Before you start building your e-commerce store, make sure that you have a good idea of how much money it will cost and exactly what needs to be done. It’s best not to get too carried away with the idea of opening up a store right away—you should first figure out if this is something that could work for you financially.

    Start by setting aside some time and thinking about how much inventory can fit into your budget. If possible, find out if there are any services that take care of this for low prices so that they don’t add too many costs later on down the road (like Shopify). Once everything has been figured out, start setting up whatever tools are needed for an online shop such as PayPal accounts or hosting services like Amazon Web Services (AWS) or Google Cloud Platform (GCP).

    E-commerce is an exciting career with endless possibilities

    E-commerce is an exciting, growing career with many opportunities to learn and grow. You can work from anywhere in the world, starting with a small investment.

    There are so many ways to build up your e-commerce business: you can get started by selling clothes on eBay or Etsy; start a blog to share helpful advice about shopping online; or even open your own store! If you’re ready for something more advanced, consider taking classes at brick-and-mortar stores like Macy’s or Target (or local universities) as well as online courses offered through Udemy or Skillshare.

    Conclusion

    If you’re thinking about starting an e-commerce business, there are a lot of great resources out there to help you get started. We hope these tips will help you on your way!

    Read More : How to work in the dropshipping platform

    Easy Ways to Get Started in E-Commerce Easy Ways to Get Started in E-Commerce

  • Is playing cryptocurrencies worth your time and money

    Is playing cryptocurrencies worth your time and money

    The lockdowns during Covid, when we spent a lot of time indoors, seems to have accelerated the game industry’s current rapid expansion.

    Compared to 2019, £1.6 billion ($2.1 billion) more was spent on video games in the UK in 2020. People used video games as a form of indoor amusement during lockdowns, playing everything from Animal Crossing to Call of Duty.

    It also wasn’t a passing trend. According to InvestGame research, the worldwide video game market expanded in 2021 as well. Private investments increased by more than three times in the first half of the year while public offers increased from $4.9 billion in the first half of 2020 to $17.1 billion in the first half of 2021.

    Another trend identified by InvestGame in its research is the development of blockchain-based gaming.
    Through the use of a non-fungible token (NFT) market or by allowing players to earn cryptocurrency incentives through gameplay, crypto games integrate the two technologies.

    The use of cryptocurrency in the gaming sector is showing signs of success.
    One of the most well-known cryptogames, Axie Infinity, has generated an astounding $1.2 billion in income.

    128 blockchain gaming startups will get investments in the first quarter of 2022, which is a sign of the growing interest in and media coverage of the cryptocurrency gaming industry.
    But it seems to be a competitive environment where participants and investors switch projects often.
    Therefore, it’s becoming more crucial for gaming investors to comprehend the specifics of this industry.

    But how do cryptogames operate?

    Is playing cryptocurrencies worth your time and money

    What is crypto gaming?

    The centralization of traditional games prevents all things and experience (XP) earned from playing from being utilized in other games. Blockchain technology, which is used in cryptocurrency gambling, alters this. The usage of awards and products by players across various cryptocurrency gaming projects is now possible.

    Players may also make money through cryptocurrency gambling. Players can engage in what is known as a “play-to-earn paradigm” in a number of different ways. Take Axie Infinity as an illustration. Axies are characters that players may purchase, level up, and then sell for more money. Additionally, players may engage in combat with their Axies to gain SLP and AXS, two cryptocurrency game tokens based on Ethereum.

    This offers a completely new component to the market: the notion that gamers may earn cryptocurrency while playing games.

    Three out of four players surveyed by Worldwide Asset Exchange said they hoped they could utilize their cash on different platforms, so this is a positive move. But are just players playing?

    Is playing cryptocurrencies worth your time and money

    Who is playing?

    The number of NFT game users during the previous 30 days is tracked by Statista. The top three NFT games are Alien Worlds, Axie Infinity, and Splinterlands, with a combined monthly user base of over two million.

    Despite a dearth of study on the demographics of cryptocurrency gaming, it is obvious that gamers are the primary target audience. According to crypto payments platform Triple A, 38% of cryptocurrency players are between the ages of 21 and 38, making millennials the biggest age group. 55% of millennial bitcoin owners were gamers prior to doing so.

    22.6 million gamers in Asia-Pacific, a key region in this market, are cryptocurrency owners. 5.9 million gamers in Europe and 5.8 million in the Middle East and Africa came after this. Unexpectedly, North America has the fewest cryptocurrency players, with only just 3.3 million.

    This information closely resembles the larger gaming market. According to Statista, Asia-Pacific nations lead the top five gaming markets in terms of revenue.

    The CEO and creator of the blockchain game production studio 0xGames, which has produced a number of games, is Sergey Kopov. He thinks that the 3.24 billion gamers globally would show more interest in crypto gaming.

    “Crypto games mostly attract not gamers, but individuals who want to earn money on this new buzz,” said Kopov to Currency.com. But this is only a passing phase. Crypto games will soon be engaging enough to compete with traditional games on the gaming field, allowing them to draw players in.

    A center for cryptocurrency gambling has arisen in the Philippines. The Covid-19 outbreak severely damaged the nation’s economy, but some citizens discovered a brand-new source of income. A YouTube documentary showed how Filipinos were using Axie Infinity to make money, demonstrating that there is money to be gained by investing time in these sites.

    The documentary also questioned the notion of cryptocurrency gamers. It included an older married couple, a mother, a fresh college graduate, a cab driver, and several other crypto players.

    Is playing cryptocurrencies worth your time and money

    Successful crypto games

    Given that the game’s origins are in Asia, it is not surprising that Axie Infinity has gained popularity there. Vietnamese-born Trung Nguyen established the video game startup Sky Mavis, which unveiled the Ethereum-based game. Given that the firm had just just secured $152 million in venture investment from cryptocurrency investors in October 2021, Sky Mavis’ valuation as of December 2021 was a stunning slightly under $3 billion.

    Despite the pricing, Alien Worlds, which has nearly twice as many monthly players as Axie Infinity and more than 1.16 million, is the most popular cryptocurrency game. The game’s co-founder, Saro McKenna, has a background in corporate finance and has spent ten years working there. McKenna is also an Oxford University MA graduate.

    Axie Infinity is more widely played than Alien Worlds, but the in-game money tells a different tale. The Axie Infinity token (AXS) was trading at $16.13 as of June 27, 2022, down 14% over the previous 30-day period. It ranks fifth out of all gaming cryptocurrencies by market capitalization, below Decentraland and The Sandbox. Alien Worlds (TLM), at a price of just $0.02, is far cheaper than it.

    With more than 604,000 monthly players, the blockchain card game Splinterlands is comfortably ranked third on Statista’s list. You may buy, trade, and level up cards in the game. Since he was ten years old, Matthew Rosen, the publisher’s creator and chief technology officer (also known as Splinterlands), has been making video games.

    The card game’s token, called Splintershards (SPS), is now available for about $0.05. Despite having a greater price than TLM, its market capitalization is lower, and as a result, CoinMarketCap now puts it at position 408, whereas TLM is at position 291 in the ranking.

    Is playing cryptocurrencies worth your time and money

    How does crypto gaming work?

    Many of the components seen in crypto alternatives are already present in traditional games. In-game money may be purchased using fiat cash, and players can also level up their characters and gather things. What then draws both gamers and investors to cryptocurrency gaming?

    Ownership is one of the main drivers of the growth of crypto gaming. In contrast to conventional games, those that use blockchain technology grant players tenure over the items they earn. In-game things can be owned by players, traded, or even sold. The marketplace dynamic has drawn players, whether it is a Splinterlands creature card or a purple Axie with green thorns.

    Players are drawn to gaming because it may be profitable. Pay-to-play models, where players must spend money to get the most out of a game, have drawn criticism in the past for several titles. Prior to cryptocurrency gaming, spending money would just enhance your experience, allowing you to level up more quickly, for example. The play-to-earn approach of cryptocurrency gaming accomplishes the exact opposite, allowing users to benefit from their initial investment in the form of cryptocurrency game coins. This has even made it possible for certain Filipino gamers to make a living.

    What are the risks?

    Crypto gaming has disadvantages despite its benefits. Some games are more impacted by access restrictions than others. For instance, in order to play Axie Infinity, a player must have three Axies. Since the cheapest Axies are roughly $100, you must spend at least $300 before you can begin earning. The ordinary player may be turned off by this high level of investment as the majority of conventional games do not cost more than $100.

    You run the risk of losing your NFTs and tokens. This may occur if you attempt to transmit them to a wallet that is incompatible with the NFT kind or if you become a victim of fraud. This is not unheard of; in July, the creator of the cryptocurrency game Hedgie claimed to have lost more than $1 million in NFTs to fraud. Similar to this, Axie Infinity’s blockchain, Ronin, suffered a breach that resulted in the loss of more than $600 million from its holdings.

    Compared to cryptocurrencies, there is an even greater danger for crypto games because operators typically are not required to follow regulations like anti-money laundering, which raises the possibility of fraud.

    Players may experience financial losses in addition to hostile assaults due to volatility. Like non-gaming cryptocurrencies, crypto game tokens are subject to market fluctuations, although certain games include withdrawal restrictions. This implies that gamers might not have time to cut their losses if a cryptocurrency gaming coin, like AXS, drops in value (it is presently worth around half what it was on April 29, 2022, for example).

    Combining two cutting-edge technologies also makes gambling, a serious problem to which both are prone, worse. Loot boxes, where players may pay to unlock a virtual box containing random goodies, are a recent addition to video games. Loot boxes are “structurally and psychologically similar to gambling,” according to a research. Loot boxes have been adopted by cryptogames as well. For instance, Splinterlands lets you purchase packs of undetermined cards. Health professionals worry that gambling has become a regular part of young people’s lives due to the millennial gaming user demographic, and that crypto gaming will only make this situation worse.

    The future of crypto games

    Investors want in on the booming demand for cryptocurrency games. Sky Mavis received $7.5 million in its initial round of fundraising thanks in part to Mark Cuban’s investment. Additionally, venture capital firms are joining in: Framework Ventures recently unveiled a $400 million fund for Web 3.0 games, while Andreessen Horowitz just announced a new $600 million fund.

    Both Solana and Polygon have started investing in early-stage blockchain games that include decentralized financing (DeFi) into their platforms, showing that blockchain businesses are also interested in joining the bandwagon. The market for cryptocurrency gaming platforms may expand as more and more investors exert pressure on them.

    According to a recent analysis by the investment company Drake Star Partners, this is already apparent. 128 cryptocurrency gaming firms received funding totaling $1.2 billion in only the first three months of 2022.

    The blockchain gaming sector, however, suffered a severe setback in October 2021 when Steam, the largest PC game distributor in the world, stated it would not host blockchain-based games because it does not let products with real-world value on its platform. Cryptographic games may suffer greatly if Steam stops supporting them since they would lose access to a market that is the leader in its field and draws 62.6 million daily users.

    Epic Games, the distributor, is employing a different strategy. Tim Sweeney, the CEO of Epic, stated that the company is glad to collaborate with early creators on their blockchain-based games even if it won’t be producing its own cryptocurrency games. Crypto games, according to the video game distributor, would need to adhere to financial regulations and have the proper age ratings. This might eliminate many of the dangers that crypto games face and provide Epic Games’ 31.3 million daily users access to the market.

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  • SEC Investigating Bored Ape Creator Yuga Labs Over Its Offerings

    SEC Investigating Bored Ape Creator Yuga Labs Over Its Offerings

    According to Bloomberg, the main legal issue at the heart of the investigation is whether NFTs are securities.

    • NFTs are now included in the SEC’s inquiry.
    • The agency is investigating whether BAYC NFT sales broke the law.
    • ApeCoin, the native token of BAYC, fell more than 10% in the wake of the announcement.

    According to a Bloomberg story citing an unidentified source familiar with the situation, the U.S. Securities and Exchange Commission is looking into Yuga Labs, the company behind the Bored Ape Yacht Club NFT collection, to see if sales of its digital assets are illegal under federal law.

    The question, according to the source, is whether certain of Yuga’s non-fungible tokens are more comparable to stocks and should thus adhere to the same disclosure regulations. According to Bloomberg, the main legal issue at the heart of the investigation is whether NFTs are securities. The SEC has apparently been looking into this issue since March. At the time, people with knowledge of the situation said that NFT developers and cryptocurrency exchanges were under investigation.

    The distribution of ApeCoins, the Ethereum-based governance and utility tokens utilized within the APE ecosystem, to holders of Bored Ape Yacht Club, Mutant Ape Yacht Club, and Bored Ape Kennel Club members is another matter that the SEC is apparently investigating. The creation of the community-run ApeCoin DAO and the Ape Foundation coincided with the first announcement of the tokens in March. The ApeCoin community received 62% of the fixed one billion ApeCoin supply, including 15% airdropped to current NFT holders. Along with launch contributions and the four Bored Ape Yacht Club founders, additional token percentages were given to Yuga Labs and the Jane Goodall Legacy Foundation.

    From the Bored Ape Yacht Club NFT collection, the debut of the ApeDAO token. This is due to the possibility that club-style NFTs with benefits for long-term members might come to resemble investment contracts and spark the SEC’s attention.

    Following the release of Bloomberg’s story, ApeCoin was down about 8%.

    Continue reading: What Is ApeCoin and Who Is Responsible?

    Yuga Labs’ cooperation with the SEC’s investigation was verified by a spokeswoman for the company.

    It is common knowledge that regulators and policymakers have a keen interest in learning more about the innovative realm of Web3. To define and sculpt the developing ecosystem, we want to collaborate with other stakeholders in the sector and with regulators. As a pioneer in the field, Yuga is dedicated to providing full cooperation with all queries, the spokeswoman stated.

    The SEC chose not to respond.

    BAYC On The Radar

    The biggest NFT collection created on the Ethereum blockchain is the Bored Ape Yacht Club. At the time of writing, the floor price for the collection of 10,000 apes with lethargic appearances is $96,230. 2 Its native token, ApeCoin, which serves as the primary cryptocurrency of the Bored Ape Yacht Club ecosystem, was established in March 2022. 3 It’s crucial to remember that the Ape Foundation, whose board includes well-known figures like Amy Wu of FTX Ventures and Reddit’s Alexis Ohanian, created ApeCoin (APE), not Yuga Labs.

    The NFT collection and ApeCoin are both being thoroughly examined by the SEC. The regulator is looking into potential rules violations related to Yuga Labs’ NFT issuance and launch of its own coin. Although Yuga Labs has not yet been charged with any wrongdoing, charges might yet come out of the inquiry. According to the article, Yuga Labs declared that company will fully comply with any investigations from the SEC.

    NFTs Are New Target

    According to reports, the SEC has been looking into the NFT market’s products since March. To find out if non-fungible tokens had violated federal securities laws was the aim of the investigation. 5

    The organization sought to look into the oversaturated NFT industry, which peaked in 2021 as a result of celebrity endorsements and record sales. The hype caused NFT trading volumes to surpass $13 billion in 2021, an increase of 42,988% from 2020.

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    SEC Investigating Bored Ape Creator Yuga Labs Over Its Offerings

    SEC Investigating Bored Ape Creator Yuga Labs Over Its Offerings

    SEC Investigating Bored Ape Creator Yuga Labs Over Its Offerings

    SEC Investigating Bored Ape Creator Yuga Labs Over Its Offerings

    SEC Investigating Bored Ape Creator Yuga Labs Over Its Offerings

    SEC Investigating Bored Ape Creator Yuga Labs Over Its Offerings

    SEC Investigating Bored Ape Creator Yuga Labs Over Its Offerings